Sniper Build
Traits:
Trigger Discipline (Guns+Energy Weapons 20% accurate and slower)
Four Eyes (PE +1 w/ glasses and PE -1 without glasses)
S- 6 (+1 implant) S = 7
P- 5 (+1 implant) (+/-1 trait) P = 5 -or- 7
E- 5 (+1 Intense Training, +1 implant) E = 7
C- 1 C = 1
I- 6 (+1 implant, +1 Intense Training) I = 8
A- 9 A = 9
L- 8 (+1 implant) — L = 9
Implant(s):
-Damage Resistance
-Health Regeneration
Total:
( 16 ) — Barter- 8 start + 8 skill books + 0
( 26 ) — Energy Wpns- 16 start + 2 implant + 8 skill books + 0 (+/- 2 : Four Eyes Trait)
( 26 ) — Explosives- 16 start + 2 implant + 8 skill books + 0 (+/- 2 : Four Eyes Trait)
(100) — Guns- 24 start + 15 TAG + 8 skill books + 53
(100) — Lockpick- 16 start + 2 implant + 8 skill books + 74-or-72 (+/- 2 : Four Eyes Trait)
(100) — Medicine- 18 start + 2 implant + 2 I.T. + 8 skill books + 70
( 28 ) — Melee- 18 start + 2 implant + 8 skill books + 0
(100) — Repair- 18 start + 15 TAG + 2 I.T. + 2 implant + 8 skill books + 55
(100) — Science- 18 start + 2 implant + 2 I.T. + 8 skill books + 70
(100) — Sneak- 24 start + 15 TAG + 8 skill books + 53
( 16 ) — Speech- 8 start + 8 skill books + 0
( 28 ) — Survival- 16 start + 2 implant + 2 I.T. + 8 skill books + 0
( 28 ) — Unarmed- 16 start + 2 implant + 2 I.T. + 8 skill books + 0
USE EXTRA SKILL POINTS HOWEVER
** NOTE: **
Get skills books semi-early before the skill reaches 100 so the skill books don’t go to waste.
Companions
* Boone
* ED-E – or – Rex
Perks
Lvl #2 – Intense Training (+1 IN)
Lvl #4 – Educated (Need IN 4)
Lvl # 6 – Comprehension (Need IN 4)
Lvl # 8 – Commando
Lvl # 10 – Finesse
Lvl # 12 – Silent Running (Need sneak 50, AG 6)
Lvl # 14 – Intense Training (+1 EN)
Lvl # 16 – Jury Rigging (Need Repair 90)
Lvl # 18 – Hand Loader (Need Repair 70)
Lvl # 20 – Weapon Handling (Need ST < 10)
Lvl # 22 – Better Critical (Need PE 6, LK 6)
Lvl # 24 – Bloody Mess
Lvl # 26 – Fast Metabolism
Lvl # 28 – Sniper (Need PE 6, AG 6)
Lvl # 30 – Nerves of Steel



