I was going to make three character builds (Good, Neutral, Evil) and I thought to myself, “Why not an assassin for the evil character?” This was gonna be the profile I had the most immediate fun with, not worrying about the long run. Now, since I could never find any good assassin weapons that don’t break down when you fire twenty shots (please don’t suggest weapons, I just want to know if my idea is fine or not), I decided to go with unarmed, figuring the sneak attack criticals from the stealth mode would balance out with the base damage loss. During the good old G.O.A.T I picked Unarmed, Sneak, and Lockpick for my tag skills, and I maxed my intelligence for the most possible skill points. If I got perks like Silent Running, Iron Fist, Ninja, basically everything for stealth and unarmed damage, as well as survival perks like Mister Sandman, Night Person and Cannibal, and finally some critical perks like Finesse, would this setup work if I got the highest possible Sneak and Unarmed skills? (For the record, I picked Lockpick for my third tag skill so that I could break into peoples’ houses at night and kill them with Mister Sandman >:) ) Some advice from more experienced players would help, too. I normally get the hang of RPG’s quite fast, but this one’s a little different…
Posted in Disaster Preparation
Tagged assassin, cannibal, character, damage, fallout 3, G.O.A.T I, idea, intelligence, iron fist, lockpick, mister sandman, neutral evil, night person, ninja, skill, skill points, Sneak, sneak attack, stealth, stealth mode, survival, tag, Unarmed, weapons